6 research outputs found

    The entropy reduction engine: Integrating planning, scheduling, and control

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    The Entropy Reduction Engine, an architecture for the integration of planning, scheduling, and control, is described. The architecture is motivated, presented, and analyzed in terms of its different components; namely, problem reduction, temporal projection, and situated control rule execution. Experience with this architecture has motivated the recent integration of learning. The learning methods are described along with their impact on architecture performance

    The blind leading the blind: Mutual refinement of approximate theories

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    The mutual refinement theory, a method for refining world models in a reactive system, is described. The method detects failures, explains their causes, and repairs the approximate models which cause the failures. The approach focuses on using one approximate model to refine another

    There is No Free Lunch: Tradeoffs in the Utility of Learned Knowledge

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    With the recent introduction of learning in integrated systems, there is a need to measure the utility of learned knowledge for these more complex systems. A difficulty arrises when there are multiple, possibly conflicting, utility metrics to be measured. In this paper, we present schemes which trade off conflicting utility metrics in order to achieve some global performance objectives. In particular, we present a case study of a multi-strategy machine learning system, mutual theory refinement, which refines world models for an integrated reactive system, the Entropy Reduction Engine. We provide experimental results on the utility of learned knowledge in two conflicting metrics - improved accuracy and degraded efficiency. We then demonstrate two ways to trade off these metrics. In each, some learned knowledge is either approximated or dynamically 'forgotten' so as to improve efficiency while degrading accuracy only slightly
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